Essence 1 - Finesse 3
Commit 2 motes for the scene. When you make social rolls to others about a being you have a positive tie to, gain (Intimacy) autosuccesses and double 9s.
When you give power to a person who you have a positive intimacy to, they gain an additional (Intimacy) power.
Essence 1 - Finesse 3
Commit 2 motes for the scene. You and any of your allies may communicate silently and secretly out to long range, trancending language barriers.
To notice the communication, onlookers may contest vs the Lunar's Finesse + [Embassy, Integrity, Performance, or Presence] at a -(Finesse) penalty, allowing to notice the communication but not what was said.
Essence 1 - Force 4
When the Lunar encounters a wall, the only response is a smashed wall and an "Oh yea!"
The Lunar may flurry a Feat of Strength without penalty if you move in regards to your stunt, and gain 3 dice on it if they do.
(This enables both a Rush and a Feat of Strength in the same turn)
Essence 3 - Force 5
The lunar may lift or physically manipulate things larger than themselves as if they were much larger. Lifting a house, carrying a giant redwood on their shoulder, or tearing apart an iron portcullis. This lowers the difficulty to perform such feats by 2 and if they were already huge enough to do any of these things they gain double8s to do so in addition.
Essence 1 - Fortitude 3
Spend 2 motes, when the Lunar perceives a being making a promise to them or swearing a vow with the intent that the Lunar will bear witness, they sanctify it.
If the oath is broken, the Lunar is alerted to this by a spike of rage, and claims their shape if able.
Essence 5 - Fortitude 5
Commit 3m for the story in the presence of someone who posesses a tie towards you.
They are unable to form memories that don't relate to a tie towards you while committed.
This lasts until the target "triumphs" directly and personally over the Lunar in some way.