Finesse

Kneeling Lion Auspice

Essence 1 - Finesse 3

Commit 2 motes for the scene. When you make social rolls to others about a being you have a positive tie to, gain (Intimacy) autosuccesses and double 9s.

When you give power to a person who you have a positive intimacy to, they gain an additional (Intimacy) power.

Memory-Drinking Meditation

Essence 1 - Finesse 3

Commit 1 mote when the Lunar claims a shape after naming a tie of the victim they know of.

The Lunar gains all their memories relating to the tie while the mote is committed.

Wasp-And-Termite Dance

Essence 1 - Finesse 3

Commit 2 motes for the scene. You and any of your allies may communicate silently and secretly out to long range, trancending language barriers.

To notice the communication, onlookers may contest vs the Lunar's Finesse + [Embassy, Integrity, Performance, or Presence] at a -(Finesse) penalty, allowing to notice the communication but not what was said.

Force

Attention-Demanding Presence

Essence 1 - Force 2

Commit 1m for the scene. Everyone notices you, and suffers a -(Force) penalty to read intent or contest Stealth by others of the Lunar's choosing.

If an affected being botches, they gain a tie towards the Lunar as chosen by the Lunar.

Fortress-Smashing Charge

Essence 1 - Force 4

When the Lunar encounters a wall, the only response is a smashed wall and an "Oh yea!"

The Lunar may flurry a Feat of Strength without penalty if you move in regards to your stunt, and gain 3 dice on it if they do.

(This enables both a Rush and a Feat of Strength in the same turn)

House-Lifting Stance

Essence 3 - Force 5

The lunar may lift or physically manipulate things larger than themselves as if they were much larger. Lifting a house, carrying a giant redwood on their shoulder, or tearing apart an iron portcullis. This lowers the difficulty to perform such feats by 2 and if they were already huge enough to do any of these things they gain double8s to do so in addition.

Divine Terror Avatar

Essence 4 - Force 5

All trivial and extras may not impede you and gain a tie of terror.

Opponents must pay 2 power to move towards the Lunar, and suffer (essence) autosuccess penalty to rolls to oppose them.

Fortitude

Argent Muse Approach

Essence 1 - Fortitude 3

Spend 1 mote after performing teamwork for a social roll. The recipient gains an additional (Essence) autosuccesses and double 9s.

Blood-Geas Binding

Essence 1 - Fortitude 3

Spend 2 motes, when the Lunar perceives a being making a promise to them or swearing a vow with the intent that the Lunar will bear witness, they sanctify it.

If the oath is broken, the Lunar is alerted to this by a spike of rage, and claims their shape if able.

Hunted Stag Majesty

Essence 1 - Fortitude 3

Spend 2 motes to clash an attack targeting yourself using an Attribute + [Integrity, Performance, or Presence] roll with (Essence) autosuccesses.

If successful on the clash, gain extra successes in power or anima (minimum 1).

Outburst-Provoking Posture

Essence 1 - Fortitude 3

When someone first meets you or a form you inhabit, you may have them develop a minor tie of one of the following:

  • Irritation
  • Anger
  • Disgust

Reflection Gazes Back

Essence 1 - Fortitude 3

Spend 1 mote after a read intent targeting yourself to counterattack with an instill targeted towards yourself.

If it failed, the 1s become non-cap-increasing dice on your roll, and their resolve suffers a -2 penalty.

Yeddim's-Back Method

Essence 2 - Fortitude 3

The Lunar may carry anything they can lift in any volume for any amount of time, and may pull, move, or exert themselves for as long as they like without tireing.

All-Consuming Obsession

Essence 5 - Fortitude 5

Commit 3m for the story in the presence of someone who posesses a tie towards you.

They are unable to form memories that don't relate to a tie towards you while committed.

This lasts until the target "triumphs" directly and personally over the Lunar in some way.