Embassy

Finding Heart's Path

Essence 1 - Embassy 3 or Integrity 3

The sidereal weaves fate to assist fulfilling someone's desires

Once per scene you may commit 1 mote, naming a major tie you know of. When the owner of that tie acts to fulfil that tie, you may spend stunt dice to give an additional (Essence) benefits not already claimed on that action.

Lonely Maiden's Path (repurchase) - In addition on step 3, you may spend stunt dice to penalize someone's efforts by -2 (Essence + 1) times. If they have less dice than your essence, they automatically botch.

Relationships Distant and Plausible

Essence 1 - Embassy 2

The sidereal dons the eerily familiar face of a cousin's grandmother's great-uncle's second niece twice removed

Commit 1 additional mote when Weaving Destiny for yourself. When you do, also attach that destiny to a family or group of people. When interacting with them, treat ties to their culture or family as ties relating to you.

Obligations Obtuse and Hazy: (repurchase upgrade, Essence 2) - When you are under the effects of this charm, you may spend 2 stunt dice to establish a fact of debt or obligation to yourself from a member of the group or family.

Integrity

Finding Heart's Path

Essence 1 - Embassy 3 or Integrity 3

The sidereal weaves fate to assist fulfilling someone's desires

Once per scene you may commit 1 mote, naming a major tie you know of. When the owner of that tie acts to fulfil that tie, you may spend stunt dice to give an additional (Essence) benefits not already claimed on that action.

Lonely Maiden's Path (repurchase) - In addition on step 3, you may spend stunt dice to penalize someone's efforts by -2 (Essence + 1) times. If they have less dice than your essence, they automatically botch.