Craft

Design Beyond Limit

Essence 1 - Craft 3

<TODO: Horbityborbity do more evocations on an artifact>

Wonder-Crafting Initiation

Essence 1 - Sagicity 2 or Craft 2

As per the written charm.


  • Alchemical: Schematic Memory Fabricator

    Spend 1 mote doing an un-flurryable action. Manifest an evocation from The Living Artifact to replace your currently installed one from anything you have crafted.

Embassy

Tracing the Morass

Essence 1 - Embassy 2

When you are told of a rule or law gain you may spend 1m to ask one of the following questions:

  • Who made it
  • Why it was made
  • Who it was targeting or serving

  • Solar: Lawgiver's Epiphany

    A Solar may ask 2 questions


  • Dragon Blooded: Dynastic Momentum Contemplation

    A Dragon Blooded may also ask:

    • How does this further the goals of me and my Family/Circle?

  • Infernal: Slates to Sunder

    An Infernal also knows what is the quickest way to Recind/Violate this law


  • Abyssal: Dead King's Laws Understanding

    An Abyssal also knows if the maker of the law dead, or "roughly how many still cling to life" in the case of a group of people enacting a law.

Sagicity

Wonder-Crafting Initiation

Essence 1 - Sagicity 2 or Craft 2

As per the written charm.


  • Alchemical: Schematic Memory Fabricator

    Spend 1 mote doing an un-flurryable action. Manifest an evocation from The Living Artifact to replace your currently installed one from anything you have crafted.